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CheetahEdit

Description To Come

The Cheetah
Lifespan: 80-90 years
Maturity: 16 years
Gestation 200 days
Deity: Cheetah
Homeland: Menes Continent - K'tso
Population: 8,000

HistoryEdit

Of the many Coalition castes, the Cheetah have the sparcest historical records. While the various other groups all have a certain draw to a collective history, the various Cheetah clans and villages only really care about their own - except in cases of negotiation, trade, inter-clan marriages and the like, of course. The actual number of clans tends to vary, changing on an almost daily basis as one group absorbs another, or splits up when their numbers get too large. At an estimate, there are at least a two hundred clans of sizes spanning from a half dozen to almost a hundred members. In addition, there are also lone individuals or families, as well as those who are a part of the other Coalition societies.

LandsEdit

The Cheetahs' homeland is known as K'tso, and spans most of the northen edge of the Coalition territories, bordered on the south-western side by Ash Meheel (Angel's Desert). It's a mix of open savannah and sparce jungle, obviously tempering down into desert as you proceed westward. There are several carefully-maintained throughfares that connect to the territories in the north (particularly those of the Doma and Panathaes), but otherwise there is nothing akin to counties or sub-territories - the Cheetah clans are nomadic, constantly on the move, and don't stay in any one place long enough to give it a title or purpose. Their paths are also irregular, not leaving any sort of permanent roads or cut paths (with the exception of the aforementioned throughfares).

Social and Family LifeEdit

Family matters are exactly that: family matters. Beyond the grandparent-to-grandchild relationship, a true family bond doesn't really apply to any individuals displaced by more than one place - parents, children and siblings are exceptionally close, while one of those same people wouldn't think or see much of their uncle or cousin. It's not that they don't care, but rather that they can't afford to: the fluidity of their society makes keeping many long-distance relationships all but impossible, and so close bonds must be kept between a select few important people. When a Cheetah says he thinks of you as family, there is no higher honour.

SpiritualityEdit

The Cheetah, like the rest of their race, worship the Ralth'sier pantheon of gods - the greater gods Ralthos and Xiovi, and their children (the name-sakes of their respective patron races) Cheetah, Lion, Lynx and Panathaes. Their worship of the seventh Ralth'sier god, the Lady, is lip service at best.

They follow no organized churches or cults, though every clan and village will tend to have some sort of spiritual leader; a patriarch, shaman, matron, or whatever is the tradition of that particular group. This person leads their clan in appeasement of the gods, and particularly their patron, Cheetah. The exact methods vary, though most seem to have their own variation on some sort of contest: athletic events like racing, shows of strength through wrestling or the carrying of heavy weights, or even performances of acrobatic or artistic skill. Though primarily to please their god, who favours such things, these events also promote cooperation within the clan, a pleasant aside from their daily chores, and a way to assess members of the opposite sex (though the later is more... unspoken, but mutually understood).

Few Cheetah throw themselves into a religious lifestyle - even the clan's spiritual leader is simply a person who chooses to direct and organize related things for the others - though the occasional few have been known to join the mainstream church founded by the Doma. A handful of people from all the castes, particularly those from the Hespero-Coalition War, also chose to follow the Hespero's pantheon, after being saved by one of the temples after a battle. Of the Coalition castes, the Cheetah are the second most numerous among the Fire Cult, after the Lions.

Relations With Other RacesEdit

Cheetah are rather set-apart as a race, even from other members of the Coalition. Their relations with the Doma, Panathaes, Lynx and Ralthos are fleeting, at best, and with the Doma especially often just avoided all together. The few that do tend to serve as couriers, messengers, scouts and, surprisingly enough, doctors, though their natural talents are much sought after by men and women interested in competitive sport. If not as a trainer, or simply a training partner, then as an opponent to compete against. This is especially true amongth the Lions, with whom the Cheetah sometimes trade, ally with, and sometimes even inter-marry.

Of the other races, their contact is non-existant. Almost no Cheetah acted in the Hespero-Coalition War, and the few that did actually saw very little of front-line combat, though their own nation's mixed hatred and fear of the Hespero leaves them very unwilling to change this. As for the Ye'en of the far west and the Lutras and Pryconian Empire in the north, the races have yet to actually meet.

MiscellaneousEdit

  • Owing to the fluid nature of their society, Cheetah carry no family names, instead choosing to honour their parents by taking both the father's and mother's names. The pattern is [given name] [father's name]-[mother's name]. For example, Mirev Kota-Asiel; Mirev, the son of Kota and Asiel.
  • Notable Cheetah characters: Inos Inos-Allara

DomaEdit

The Doma
Lifespan: 82-95 years
Maturity: 18 years
Gestation 200 days
Deity: The Lady
Homeland: Menes Continent - Basset
Population: 24,000


HistoryEdit

LandsEdit

Social and Family LifeEdit

SpiritualityEdit

Relations With Other RacesEdit

MiscellaneousEdit

LionEdit

The Lion
Lifespan: 75-80 years
Maturity: 16 years
Gestation 200 days
Deity: Lion
Homeland: Menes Continent - East Ash Meheel
Population: 7,500


HistoryEdit

LandsEdit

Social and Family LifeEdit

SpiritualityEdit

Relations With Other RacesEdit

MiscellaneousEdit

LynxEdit

The Lynx
Lifespan: 70-75 years
Maturity: 15 years
Gestation 160 days
Deity: Lynx
Homeland: Menes Continent - Kaskia
Population: 4,000


HistoryEdit

The Lynx were the final race to surface in Coalition lands, appearing in the snow-covered forests and mountains of the north. By the time they met with the other castes of their race they had already established several clan territories within their chosen lands, and created very stable pathways through the snowstorm-wracked land. They were never truly isolationist, but Lynx never really showed any kind of draw towards the societies of the other castes and kept mostly to themselves, though were always welcoming of visitors of all kinds; The earliest records of the Lynx note them as being friendly and helpful, using their patron-given power over elemental air magic to part the encompassing snow and still the harsh winds that lashed at travellers who came to the northern lands. Truly, the Lynx appeared as altruistic as any mortal race on Aesira had ever been... which unfortunately proved to be their downfall.

Refusing to take an active role in the war with the Hespero of the west (neutrality being their namesake god's wish), they were only ever seen on the battlefield long after the fighting was over, tending to the wounded on both sides before sending them on their way, or ending their suffering as gently as possible - even after the Domas' ban of magical studies among the other castes, the Lynx continued to study healing arts both magical and mundane. In the end, the Doma considered them to be traitors to their own kind, claiming that they were aiding the Hespero in favour of Coalition soldiers, and studying forbidden magic - half truths designed to turn the rest of the race against the Lynx clans. After years of this propoganda, the final doom of the clans fell - several Panatheas berserkers from the Red Clan were escorted to several of the Lynx tribes by Doma overseers, and set off on their berserk rages, devistating the Lynx numbers in the space of a few days. The Red Clanners who realized what they had been sent to do were disgusted with themselves, half of them taking their own lives in shame soon afterwards, and the rest of them being quickly snuffed out by their Doma overseers before they could spread the truth of the massacre - an event that would come to be known as the Night of Red Snow. The ruling queen at the time, Ashara White-Fire, later gave a public speech condemning the actions of "Panatheas radicalists," and claiming that her agents had been sent out to punish all those who were responsible, followed by a proclaimation that the Lynx were now forgiven for their betrayal and were to be welcomed back into the Coalition with open arms.

The Lynx still live on in their small villages, remaining silent on the events that almost destroyed their people, and continuing to welcome and aid all who come to them. Though many across all castes of the Coalition know the truth of the Night of Red Snow, none speak of it openly and ensure that blame remains with Ashara and her overseers, not the Red Clan berserkers who were tricked into their actions.

LandsEdit

Lynx territories span the southern edge of the Kaskian mountains and the surrounding pine forests of the same name. Snow-covered almost all year round and buffeted by snowstorms from late Autumn to early Spring, they're almost uninhabitable to anybody but the most experienced woodsmen or those who, like the Lynx, have the practical or magical talents to keep themselves safe from the harsh weather and freezing-cold nights. The Lynx cope by having the entrances of their homes pointed towards cliff faces and the mountains, letting the harshest winds strike at the back of the huts and tents.

Social and Family LifeEdit

SpiritualityEdit

Relations With Other RacesEdit

MiscellaneousEdit

Lynx names follow pretty a basic form, with the women having names like Lyric, Riddle or Flurry, and the men having names like Rush, Dash or Tempo.

PanathaesEdit

The Panathaes
Lifespan: 95-100 years
Maturity: 14 years
Gestation 160 days
Deity: Panathaes
Homeland: Menes Continent - North Basset
Population: Black Clan
Gold Clan
Red Clan
White Clan

A race of anthropomorphic jaguars, divided into four somewhat distinict clans. Black Clan are the most numerous, standing at about six and a half feet with powerful bodies and (predictably) black or generally dark fur. Gold Clan are the second most common, and of roughly human dimensions with typical jaguar markings. Red Clan are the second smallest, of the same size as Gold Clan members but with a somewhat richer coat colour and more lithe forms. White Clan are the least numerous, with comparitively paler fur and more frail bodies.

HistoryEdit

While slavery in all its forms has been abolished among the civilized races of Aesira, the Panathaes are slaves in almost every sense but the literal. They began as an extremely varied and amorphous society, quick to change, learn, and adapt, evolving on an almost yearly basis. Individuals would dedicate themselves entirely to something, such as a new hobby or talent to be perfected, and then simply move on to someone new once they became bored of it or found something else to occupy their attentions. What unified the race as a whole was their love of martial arts, both armed and bare-handed, and over the generations they perfected a wide variety of combat styles, from the elegant and precise, to the flashy and direct, to the brutal and gorey. They were not a violent race by any means, at least no more so than any other on Aesira, but you would have to be either extremely confident in your abilities or hopelessly ignorant to ever hope to best one in battle. Due to their flighty attention spans and ability to dedicate themselves entirely in learning something (almost contradictory traits), an individual's combat proficiency and style was always varied and unpredictable. A fact that did not go unnoticed by the Doma.

Following the fall of Ralthos, the Panathaes race's patron god of the same name became the endentured servant of The Lady, and the race fell under the servitude of the Doma respectively. Advantage was taken immediately, and the Panathaes quickly replaced the Lion as the primary force of the Coalition army. As the years rolled by, the Doma took measures to cultivate the various genetic lines and martial forms of the Panathaes into a series of castes meant to pad out the armed forces with brutish barbarians, elegant assassins, precise archers and pretty much everything they could need. Today, their culture is all but gone, replaced by the demands and needs of their Doma masters.

LandsEdit

Social and Family LifeEdit

SpiritualityEdit

The Panathaes lack any formal religious practices, instead taking part in worship of the Ralth'sier as a part of the Coalition en masse, but among themselves they keep a certain level of ceremony regarding the four rites of passage: Birth (or rather the process leading up to it,) coming of age, marriage, and death.

Coming of Age

When a child of a Panathaes clan reaches adulthood, he or she is seen off by their family in a very festive manner; there is feasting, drinking, music, sparring, and general merry-making among the new adult's friends and family, ending with a speech. The celebrant will formally announce their ascension from childhood, and tell everyone the vocation they are leaving their parents' home to seek - this is most often soldier or guardsman, though they are free to follow any path they wish, and obviously have the skills to see out. In some cases they will also announce an intended spouce they wish to take, with an additional paragraph or two of speech saying that they shall return an accomplished man/woman, worthy to marry. They are not required to stick to the announced profession or intended partner, though there's a certain stigma attached to changing ones mind later.

Marriage

The act of taking a partner is no less eccentric. When two Panathaes wish to marry there is no official way to go about the engagement, they either accept or refuse, but from there on there is much to do. First, both the male and the female must present themselves to their partner's family to be accepted - this is mostly a formality, a marriage is rarely refused except in very specific cases - and once that is out of the way there is much preparation to be done for the ceremony itself. The time between proposal and being accepted by the families is barely more than a week, travel between them permitting, and then the time between that and the wedding is usually just as short. Friends and family of both the bride and the groom gather together in a temple, hall of a family's home (size permitting) or, lacking either of these things, simply an open area outside of the city. There must be at least one representative of from both of the families for the wedding to take place, but a typical wedding has attendance in the three digit figures, and all involved take part in the preparation. Food, drink, decoration, music, entertainment: all of this is put together on the fly within a day or two.

The ceremony itself is extremely festive, with all in attendance indulging in feasting, drinking and more. At its peak, the betrothed stand before their friends and family and perform a ritual known as the Three Wars.

-BIRTH-

-DEATH-

Relations With Other RacesEdit

MiscellaneousEdit

RalthosEdit

The Ralthos
Lifespan: 80-90 years
Maturity: 18 years
Gestation 200 days
Deities: Ralthos (deceased), Xiovi
Homeland: Menes Continent - Sohkah Jungle
Population: 8,000


HistoryEdit

LandsEdit

Social and Family LifeEdit

SpiritualityEdit

Relations With Other RacesEdit

MiscellaneousEdit

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